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Reverie knights tactics guide
Reverie knights tactics guide













reverie knights tactics guide

RKT opens up with a hint of something intriguing – not just simply a story of elves vs hobgoblins, but a murky history of war and oppression between two sides that both contain ugliness.

reverie knights tactics guide

Thankfully the shower game length means that if this appeals to you, multiple playthroughs are much less of a monumental task than with, say, a Fire Emblem or XCOM. All I can say is that my choices lead to a path that made sense, but it was difficult to see what might have happened with different deviations. There is also a choice based scale that is touted quite heavily by the game, but having only played through it once, I couldn’t tell you how affecting it is to your journey. There are a few major puzzles along the critical path – one I actually got stuck on for quite a bit before realising the solution was quite literally staring me in the face the whole time – with a few lock picking puzzles off the beaten path should you wish to scrounge around on the occasions the game affords you the option. There are a few more extra flourishes that help RKT branch out from usual classic tactics fodder too, which helped keep the pace fresh. Positioning then plays a key role, with flowers that shoot spikes that can cause heavy damage hazardous tiles that incur significant HP loss as well as status effects like burn or sleep exploding barrels, spilling cauldrons, spiked barricades… When your team has a maximum of 4 units while the enemy may harbour a dozen, making use of every tactical advantage is a must. Battlefields are quite small, and all units can only move up to 3 or 4 squares at a time.Įven with a decent amount of skills having a range of 5 squares, taking into account where you can move is key. Where I’ve seen other tactics games offer environmental hazards and obstructions plenty of time, they are crucial for gaining the upper hand in RKT. You have to make use of every advantage you have available here – heading back to base camp often is something you’ll find yourself doing often, not only to heal up, but also to cook up extra helpful dishes and unlock more powerful Tomes, or items your characters can equip for extra buffs or other combat advantages.Ĭombat itself is decidedly more interesting than simple grad based whack-a-mole. The challenge is well balanced for those looking for it – you need to be smart about your item and skill use, thinking not just about what’s required in the moment, but what you need to conserve for the long term. Story mode pulls things back a bit – enemies are a bit weaker, your party is refreshed after every battle and items are more plentiful. Normal mode presents the default challenging combat and narrative – HP and MP don’t heal between battles, for example, requiring the use of food items or heading back to base camp for a rest and restock. The mouthful that is Reverie Knights Tactics comes in a couple of flavours. You have HP and MP, you can spend an AP to use an item if you so wish, and you only have a limited set of skills on any given character. Your units have 2 action points that can both be spent moving, one move and one use a skill, or stand still and perform a stronger version of said skill (with the occasional skill being able to be used twice). You move your units around a battlefield, taking turns with the enemy forces. At its most basic, RKT is your classic grid-based tactics game.















Reverie knights tactics guide